en-US:
#=================== Basescape ===================
#BasescapeState.cpp
  STR_FACILITY_IN_USE_STORAGE: "AQUA-POD IN USE!{SMALLLINE}Not enough storage space."
  STR_FACILITY_IN_USE_QUARTERS: "AQUA-POD IN USE!{SMALLLINE}Not enough living quarters."
  STR_FACILITY_IN_USE_LABORATORIES: "AQUA-POD IN USE!{SMALLLINE}Not enough lab space."
  STR_FACILITY_IN_USE_WORKSHOPS: "AQUA-POD IN USE!{SMALLLINE}Not enough workshop space."
  STR_FACILITY_IN_USE_HANGARS: "AQUA-POD IN USE!{SMALLLINE}Not enough sub pens."
  STR_FACILITY_IN_USE_PSI_LABS: "AQUA-POD IN USE!{SMALLLINE}Not enough M.C. labs."
  STR_FACILITY_IN_USE_GYMS: "AQUA-POD IN USE!{SMALLLINE}Not enough gyms."
  STR_FACILITY_IN_USE_PRISONS: "AQUA-POD IN USE!{SMALLLINE}Not enough alien containment."
#CraftWeaponsState.cpp
  STR_NOT_ENOUGH_HWP_CAPACITY: "NOT ENOUGH SWS CAPACITY AVAILABLE!{SMALLLINE}Use a different module or reduce the number of assigned SWSs."
#SoldierAvatarState.cpp
  STR_AVATAR_NAME_1: "#01 Dolph"
  STR_AVATAR_NAME_2: "#02 Will"
  STR_AVATAR_NAME_3: "#03 Sylvester"
  STR_AVATAR_NAME_4: "#04 Dwayne"
  STR_AVATAR_NAME_5: "#05 Linda"
  STR_AVATAR_NAME_6: "#06 Uma"
  STR_AVATAR_NAME_7: "#07 Halle"
  STR_AVATAR_NAME_8: "#08 Angelina"
#=================== Battlescape ===================
#InventoryState.cpp
  STR_PSI_SHORT: "M.C.>{ALT}{0}/{1}"
#=================== Geoscape ===================
#DogfightState.cpp
  STR_EVASIVE_MANEUVERS: "EVASIVE MANEUVERS"
  STR_UFO_DESTROYED_BY_SPLASHDOWN: "ALIEN SUB DESTROYED!"
  STR_UFO_SURVIVED_SPLASHDOWN: "ALIEN SUB DOWNED!"
#GeoscapeState.cpp
  STR_UFO_HAS_LANDED: "USO has touched down at{NEWLINE}{0}"
#SelectMusicTrackState.cpp
  GMGEO1: "Geoscape Track #1"
  GMGEO2: "Geoscape Track #2"
  GMGEO3: "Geoscape Track #3"
  GMGEO4: "Geoscape Track #4"
  GMGEO5: "Geoscape Track #5"
  GMGEO6: "Geoscape Track #6"
  GMTACDRY: "Battlescape Track (Land)"
  GMTACWET: "Battlescape Track (Water)"
  GMINTER0: "Dogfight Track #0"
  GMINTER1: "Dogfight Track #1"
  GMINTER2: "Dogfight Track #2"
  GMINTER3: "Dogfight Track #3"
#=================== Menu ===================
#NewBattleState.cpp
  GLOBE_TEXTURE_0: "Seabed/Coral 1"
  GLOBE_TEXTURE_1: "Research Facility 1"
  GLOBE_TEXTURE_2: "Crashed Plane"
  GLOBE_TEXTURE_3: "Atlantis"
  GLOBE_TEXTURE_4: "Mayan Temple 1"
  GLOBE_TEXTURE_5: "Sunken Galleon"
  GLOBE_TEXTURE_6: "Sunken Liner 1"
  GLOBE_TEXTURE_7: "Volcanic 1"
  GLOBE_TEXTURE_8: "Seabed/Coral 2"
  GLOBE_TEXTURE_9: "Volcanic 2"
  GLOBE_TEXTURE_10: "Sunken Liner 2"
  GLOBE_TEXTURE_11: "Research Facility 2"
  GLOBE_TEXTURE_12: "Mayan Temple 2"
  STR_LANDED: "Touched Down"
#==================================================================================================================
  STR_SHOT_TYPE_AUTO: "Auto (x{0})"
